Patrick Martinez
Patrick Martinez
Generalist | Layout | Animation
Anaheim, United States

Summary

Layout, assembly and editorial. Comfortable in 3D (C4D main, basic knowledge of Maya, Max and Houdini) and AE 2D.

Skills

CompositingLook DevelopmentPre-vizSketchingHair/Fur Simulationgeneralistliquid & Pyro

Software proficiency

Cinema 4D
Cinema 4D
Maya
Maya
Houdini
Houdini
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
PFTrack
PFTrack
Keyshot
Keyshot
Photoshop
Photoshop
Unreal Engine
Unreal Engine
3DCoat
3DCoat
Mocha
Mocha
Phoenix FD
Phoenix FD
X-Particles
X-Particles
Substance B2M
Substance B2M
Mixamo
Mixamo
After Effects
After Effects

Reel

Productions

    • Music Video
      Dawn Not Above That (pancake video)
    • Year
      2016
    • Role
      compositing / modeling / animation / rigging / particles / simulations / texturing / shading / rend
    • Company
      Wicked Liquid
    • TV Production
      Knight Squad
    • Year
      2017
    • Role
      Procedural environment creation / pyro for goblins / pyro for promo / clean up / 3D 2D tracking
    • Company
      Nikelodeon
    • Commercial / Advertisement
      Hoover Vac Carpet Animation
    • Year
      2017
    • Role
      cad conversion / shaders / texturing / particles / animation / product shots / brush dymaics
    • Company
      Wicked Liquid
    • TV Production
      Bella And The Bulldogs
    • Year
      2015
    • Role
      matte creation / trees / vfx / compositing / wire removal / clean up / 3d 2d tracking / object track
    • Company
      Nikelodeon
    • Commercial / Advertisement
      Wetzels Pretzels
    • Year
      2013
    • Role
      Composite of 2D animated assets into 5 3840 x 1090 3D setting
    • Company
      Chop Shop
    • Commercial / Advertisement
      Shark Ninja
    • Year
      2016
    • Role
      CAD conversion / lighting / rigging / product renders / compositing / particles / fluid simulations
    • Company
      Wicked Liquid
    • Commercial / Advertisement
      John Deere Future / Tradition spot
    • Year
      2016
    • Role
      Painted color line art / pmapped environments / drone animation tracking / 3d 2d tracking / comping
    • Company
      John Deere
    • Commercial / Advertisement
      Boost In Store
    • Year
      2013
    • Role
      product renders / creative / blocking / animation / storyboarding / completing entire spot
    • Company
      SCS
    • Commercial / Advertisement
      Cloudy With A Chance of Meatballs 2 (PROMO not film)
    • Year
      2013
    • Role
      Using provided assets reconstructed promo for local promo
    • Company
      Wicked Liquid
    • TV Production
      School Of Rock
    • Year
      2015
    • Role
      Clean up / wire removal / roto
    • Company
      Nickelodeon
    • Commercial / Advertisement
      Quaker State Oil internal video
    • Year
      2012
    • Role
      created 2d sequences for faux 2D QuakerMan/MegaMan as well as bosses and animated
    • Company
      Wicked Liquid
    • Commercial / Advertisement
      Edwards Life Science
    • Year
      2013
    • Role
      Composite of assets completed by other artists / legal / type treatments / rendering
    • Company
      Edwards Lifesciences
    • TV Production
      The Thundermans
    • Year
      2016
    • Role
      VFX artist / energy fx / projection mapping / animation / tracking / composisting / rotoscope
    • Company
      Nickelodeon
    • TV Production
      The Ranch
    • Year
      2015
    • Role
      3d track / projection map artist / 2D replacement / 3D placement / clean up / cold breath
    • Company
      Netflix

Experience

  • 3D Artist at Freelance
    Newport Beach, United States of America
    March 2011 - Present

    Commercial animation using software available to complete it. Ranging from model creation to rigging to graphic design. I'm not the best, but I'll always try.